Showing posts with label Nomads. Show all posts
Showing posts with label Nomads. Show all posts

Thursday, 23 July 2015

Painting: Infinity: Jurisdictional Command of Corregidor


Last week I promised I would do two posts this week to compensate for the lack of post last week so here is my second.

In this post I will talk about how I paint my Jurisdictional Command of Corregidor, Now i don't claim to be a pro-painter but I'm pleased with my results and I hope you the reader will find it helpful (as well as documenting my process for my own reference for when I paint other models)

I start with undercoating in Black, using Halford Black primer

Once the undercoat is dry I paint all the cloth/non armour with GW Macharius Solar Orange, I then use Vallejo Hot Orange. When the orange is dry I apply AP strong tone over it all. Then when the AP has dried I drybrush with Vallejo Orange fire and that's the cloth done.

I leave the armour and boots as black, touching up in places the undercoat didn't reach, and any areas where the orange bled onto it. I then drybrush with Vallejo Stone Grey.

For the combi rifle/pistol/knife I paint in Vallejo Gunmetal, then wash with GW Nuln Oil. Once the ink has dried I paint specific areas (handles, raised areas, blade of knife) in Vallejo Chainmail and then wash the entire weapon in GW Nuln Oil again to really darken the dark areas. Once that has dried I apply Vallejo Silver on the handle.

The face are painted using an old GW method I've used for years, For a Caucasian skin tone I start with Dark flesh all over, then tanned flesh with a consistent but light coat, the dwarf flesh carefully applied not to fill the intentionally dark areas (eyes, mouth etc) then I highlight with elf flesh. For darker/African skin I start the same way (Dark flesh), then I apply Beasty Brown and finally drybrush with Leather Brown.

Hair is so varied that I just use different browns, blues, yellows etc. followed up with a wash of AP light or strong tone..

The belts and pouches are painted with Vallejo Leather brown

Once all the painting has been done and I've touched up any required areas I then apply Vallejo Matt varnish, now this starts white so can be a little frightening to apply to your newly painted miniature but it dries clear so there's nothing to worry about.

To Summarise
Armour
Leave black
Drybrush with Cold Grey (72.050)

Cloth
Macharius Solar Orange (GW)
Hot Orange (72.009)
AP Strong tone
Highlight/drybrush with Orange Fire (72.008)

Faces:
Dark flesh (72.044)
Tan  (72.066)
Dwarf flesh (72.041)
highlight/drybrush with GW Elf flesh
or
Dark Flesh (72.044)
Beasty Brown (72.043)
highlight/drybrush with leather brown (72.040)

Hair
Any colour with AP light or strong tone used afterwards.

Belt & pouches
Leather brown (72.040)

Combi Rifle
Gunmetal (72.054)
Nuln Oil (GW)
Chainmail Silver (72.053) raised areas and handle
Nuln Oil (GW) all over
Silver (72.052)

Vallejo Matt Varnish (70.520)

The above is my method for any general combi rifle wielding Corregidor Nomad.

For special weapons/special troop types I like to try to add something else to make them stand out;for example:
I paint my sniper rifles in Cold Grey (72.050)  and wash in black ink and dry brush with a stonewall grey (72.049).
My algualcile rocket launcher was painted in Cayman green (72.067)  with some parts in gunmetal (72.054) and then washed in black ink.
My alguacile HMG was painted as per the combi rifle but then a gloss varnish (70.510) was applied to make it stand out more.
A shoulder of my alguacile medic was painted white with a red cross painted on.
Not the greatest pic...



Thursday, 18 June 2015

Miniatures: Infinity - Nomad Moderator with Spitfire


So following on from my Alguaciles post I thought I would do a review for the Nomad Moderator with spitfire.

This model comes in three parts: Left arm, right arm and body, all in a handy little blister and best of all his head is molded to the body! so no issue with gluing the head to the body!!

So buzzing on the excitement of not having to glue the head down I started to glue the arms; this is where the fun started.

The peg and shape of the shoulder on the right arm seemed to show it to go in one way, but that then didn't align with the left arm which needs to connect to the hand on the gun.
After much turning and twisting I finally get the two arms close, however they don't fully connect. The wrist touches but doesn't actually insert into the hand, I assume that it should and that a little more effort on my part would allow it to do so however, I am happy with the end result and if it becomes a concern I will just plug the gap with green stuff.
                                     

Miniatures: Infinity - Nomad Alguaciles special weapons


So this week I am looking at and building the Infinity Nomad Alguacile Special Weapons box set.
I know I'm not the first and I expect I won't be the last to review this; so here are my views.                                  
As you can see the box set consists of two men (Missle Launcher and Sniper rifle) and two women (HMG & Combi rifle with light grenade launcher). The two male bodies are identical as are the two female. So there's no confusion as to which heads & arms fit which bodies, which is good as the heads and arms are in one bag grouped by sex.


Each model consists of 5 parts: body, head, left arm, right arm and backpack

What will you need to put these together:
  • Clippers
  • Craft knife
  • Superglue
  • and patience: the likes of which hasn't been seen since before the invent of broadband
So lets look at each type:

Missile launcher
As you can see, a little bit of flash but nothing my clippers and craft knife would struggle with.

Once cleared of flash I decided to start with the head. The head has a hole to fit the "peg" that's on the neck, so after a quick dry fit (and by consulting the picture on the box) I understood which way it was to go (there is only one way) and applied superglue, then ensued several minutes of annoyance and pain as the head refused to stick, rolling off, sticking to my fingers etc. Eventually it stayed where it was supposed to. 
Following the experience of the head I expected the multi-part arms to be a lot more painful; so I was pleasantly surprised when the arms just popped into place and glued nicely. As did the backpack


Sniper rifle















As per the missile launcher there wasn't much flash, again a few clips and cuts removed it all.

Learning nothing from the missile launcher model I started with the head, and I experienced the same issue of it not staying in place, for what felt like several minutes before it did.

Next was the arms, they were a little fiddly as I tried to position then as per the slot in the body with the peg on the arm and the picture. After a few sticky moves the arms fitted, which again was less painful than the head.

Then I just popped the backpack on.

HMG
The flash was again minimal and took no time in removing. 

Looking back at the picture of this innocent model sitting casually upon my cutting mat I can now see the pain it was going to cause me...

Aaaaaagh! Aaaaaaaaaaagh! and Aaaaaaaaaaaaagh! some more. This model was a pain in the posterior! 

Firstly the head encountered the same issue as above but it took longer, a LOT longer! rolling off, not fitting snugly, sticking to my fingers (both with the glue applied and because the "buns" compress into my skin) not co-operating at all! So when it did finally fit it was a minor victory, but little did I know that the battle may have been won but the war was far from over!

Next the arms, fiddly thin, pain in the backside arms! They wouldn't fit in the slot correctly, when they did fit they wouldn't stick to anything but my fingers! After almost rage quitting, I took a minor break and came back to it, where everything just fitted perfectly and the result it a beautiful model. The pain before still haunts my dreams.  

Even the backpack fell off a couple of times!


Combi rifle with light grenade launcher
I would say that this model had less flash than the rest.

Like before, I experienced a little issue with the head, but more with the position as it never looked right, but it stuck and I settled for how it stayed.

The arms where a little fiddly, but nothing, NOTHING like the HMG <shudders> again the only issue I encountered was getting the position correct.

Then, like the men, I just popped the backpack on.


So here we have it, the four special weapon teams for my Infinity Alguaciles.

So what have I learnt from this experience
  • I don't like multi-part models without the option of multi-position, what's the point? Or maybe I just lack the skills to make them multi-position
  • I need modelling tweezers to prevent my fat fingers causing any issues.
  • The end justifies the mean: the pain I endured has resulted in these lovely models
At least this is something to strike off my "to do" list...