Monday, 26 March 2018

Armoured Digital - rules overview





So with the Kickstarter launching in less than week and as I've been privileged to get a view of the draft ruleset I thought I'd shed a little light on the game.

Layout:
As it stands it's not all that friendly and little difficult to follow/read, however I have been assured by the author that this will change and it will become more user friendly.

Dice:
I feel this is key to any new game, getting the dice right that are used in a game can make or break a game. In this case the author/creator has gone with the humble D6. This is a good choice in my opinion as almost everybody has D6 laying about the place and us gamers have bucket loads. How does this transpose onto the game I hear you ask, well I'm unsure exactly how but by reads of things it works well.

Measuring distance:
A bug bear of many a wargamer: pre-measure or not to pre-measure.
This is a sci-fi game after all, Units have sensors, and all other sorts of equipment as such pre-measuring is allowed.

Turn initiative:
As it stands I find the process rather convoluted, but that could be just my understanding.

The Turn:
Now I won't go into too much detail here but essentially the turn consists of deciding what commands will be issued to units, what Logistics will be issued then allocating those commands and issues.
From reads of things commands/and logistics are limiting, allow one or another order.
This opens up a potential of a very tactical game

Shooting
A nice straight forward system with a base roll across all units that can be changed via modifiers. This is followed by a save based on armour type against weapon type.

Terrain
Rules for terrain that covers how they affect units as well as definitions for terrain type

Units types
A definition of each type of unit in the game and special rules associated.

Factions 
There are six factions: Templar, Skald, Hoplites, Bastions, Bushi and Nomads. Each faction gives three things: a bonus, a tactic and an additional victory condition (in addition to any other traits).

So all in all this looks to be a different type of game to what's currently out in the market with lots of tactical options. I'm quite interested in the launch of the kickstarter and will be watching it closely


Once again why not check out their facebook https://www.facebook. com/ArmouredDigitalGame/ and twitter page https://twitter.com/ ADWargame for more details.


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